Yiran Zhang

She/her

Hi ! I am now a first year master student in Game Design and Development in Rochester Institute of Technology, mainly focusing on Level Design.


Game

Warped

No Man’s Land

To the Sky

Untethered

Level / Narrative Design, 2D Artist

Team: 4 people

Period: 3 months

Recourse: Unity; Photoshop

The game emphasizes exploration, creative thinking, and narrative beats from visual storytelling. Players should feel a sense of wonder as they are introduced to the mysterious and unknown setting of the game.

I builded the levels, the landscapes for Intro & ENd cutting scenes.

I drew, then implemented UI icon, also drew the poster.

Level Design, SFX

Team: 5 people

Period: 3 week

Recourse: Unity

It is a thematic game about the horrors of war. Player will act as the role of a survivor, and search for the brother amongst the dead on a scarred battlefield. Make your own decision!

I designed the level and implemented the level, the environment and SFX.

Solo Project

Period: 3 week

Recourse: Unity, Maya, Photoshop, Dragonbone

《To the sky》is a PC game. Players play as birds exploring the abandoned factory and finding partners to eventually escape the factory together. During the game, players will be able to use different bird abilities for light decryption.

2D Artist

Team: 5 people

Period: 3 week

Recourse: Unity, Pixel Studio

The game is a 2D puzzle platform game with pixel art style. Players need to avoid being found by creatures that live in their own area because they can’t fight back while finding ways to collect mission items by interacting with the environment

I drew and impletmented pixel item and Intro page for the game.